2012年3月6日火曜日

Plasmaball FX

Since I am new to 3DSMAX I decided to practice some of the main operators in pflow.
In this example I emitted particles from a geosphere using a position object operator.
Collision spawn and wind Force was the key to get this nice turbulence effect.
Sphere was used as a deflector so the particles collide inside the sphere.
Finally I just rendered it in krakatoa and added a light in aftereffects.

PlasmaballFX from ChibiAtsu on Vimeo.

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