RF Glass Wine from ChibiAtsu on Vimeo.
chibiatsu cgblog
2012年6月13日水曜日
RF Glass Wine FX
Another liquid simulation test using realflow.
I just emitted particles from a simple circle emitter and
filled up the wine glass that I made in maya.
I wanted to get some look of studio lighting using mentalray but
a lot of things has to be brushed up and improved.
I guess I'm not satisfied with it but it was worth a try! lol
2012年6月7日木曜日
RF Logo Morph FX
I am recently practicing RealFlow and tested a Morphing FX using some logo.
I made the logo in maya and exported it to RealFlow.
In RealFlow I used a Fill object to fill up the letters with particles.
Noize Daemon was used to displace the particles.
While STUDIO logo is displacing, I used a Magic Daemon to morph it to ATTIC logo.
The last slow motion splash was retimed with the retimer tool in RealFlow.
For Meshing the particles I used 3dsmax plugin Frost.
Then rendered it in mentalray.
It was a good practice for me just getting in touch with realflow and liquid particles.
RF Logo Morph from ChibiAtsu on Vimeo.
2012年3月31日土曜日
TP Debris System
I have been doing Mr.Hristo Velev's Thinking Particles tutorial lately and this debris system is one of the trainings.
I made the system following the tutorial and customized it a little with the rocks and the smoke using FumeFX.
I think this system is very flexible and useful in all kind of situations.
The training DVD is very understandable so I strongly recommend people that wanna start Thinking Particles should take a look at them.
eat3d.com
TP Debris System from ChibiAtsu on Vimeo.
2012年3月19日月曜日
LogoBall FX
I have been studying Thinking Particles for a past few days.
I think this plug in is just amazing!
This is all I could do right now but eventually I wish I could do cool FX using this plugin.
I don't know if this is the right way to make these kind of particle movement but I will post a picture of the node. If there is a better way or a way to make this better please leave me a message. ^-^
LogoBall FX from ChibiAtsu on Vimeo.
2012年3月6日火曜日
Plasmaball FX
Since I am new to 3DSMAX I decided to practice some of the main operators in pflow.
In this example I emitted particles from a geosphere using a position object operator.
Collision spawn and wind Force was the key to get this nice turbulence effect.
Sphere was used as a deflector so the particles collide inside the sphere.
Finally I just rendered it in krakatoa and added a light in aftereffects.
In this example I emitted particles from a geosphere using a position object operator.
Collision spawn and wind Force was the key to get this nice turbulence effect.
Sphere was used as a deflector so the particles collide inside the sphere.
Finally I just rendered it in krakatoa and added a light in aftereffects.
PlasmaballFX from ChibiAtsu on Vimeo.
2012年2月29日水曜日
Spiral FX
I was wondering if I could make like a good looking light streak SpiralFX using ParticleFlow and FumeFX.
It took me several hours to simulate and cache out the particles in Krakatoa but it turned out to be pretty nice! I tested coloring the particles by velocity using MagmaFlow.
Spiral FX from ChibiAtsu on Vimeo.
It took me several hours to simulate and cache out the particles in Krakatoa but it turned out to be pretty nice! I tested coloring the particles by velocity using MagmaFlow.
Spiral FX from ChibiAtsu on Vimeo.
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