TP Debris System from ChibiAtsu on Vimeo.
2012年3月31日土曜日
TP Debris System
I have been doing Mr.Hristo Velev's Thinking Particles tutorial lately and this debris system is one of the trainings.
I made the system following the tutorial and customized it a little with the rocks and the smoke using FumeFX.
I think this system is very flexible and useful in all kind of situations.
The training DVD is very understandable so I strongly recommend people that wanna start Thinking Particles should take a look at them.
eat3d.com
2012年3月19日月曜日
LogoBall FX
I have been studying Thinking Particles for a past few days.
I think this plug in is just amazing!
This is all I could do right now but eventually I wish I could do cool FX using this plugin.
I don't know if this is the right way to make these kind of particle movement but I will post a picture of the node. If there is a better way or a way to make this better please leave me a message. ^-^
LogoBall FX from ChibiAtsu on Vimeo.
2012年3月6日火曜日
Plasmaball FX
Since I am new to 3DSMAX I decided to practice some of the main operators in pflow.
In this example I emitted particles from a geosphere using a position object operator.
Collision spawn and wind Force was the key to get this nice turbulence effect.
Sphere was used as a deflector so the particles collide inside the sphere.
Finally I just rendered it in krakatoa and added a light in aftereffects.
In this example I emitted particles from a geosphere using a position object operator.
Collision spawn and wind Force was the key to get this nice turbulence effect.
Sphere was used as a deflector so the particles collide inside the sphere.
Finally I just rendered it in krakatoa and added a light in aftereffects.
PlasmaballFX from ChibiAtsu on Vimeo.
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